I thought I’d found the holy grail – iPhone takeout ordering (UK)… it was not to be

May 07 2010 Published by under online services

In a previous post I mentioned that I thought a takeout ordering app would be a great idea. Online takeaway aggregator Eatitnow.co.uk seemed to have heeded the call with their iPhone app. This evening, feeling both lazy and hungry, I thought it was time for a test drive. Have I found the holy grail?

iPhone optimism
Eatitnow iPhone app

Logging on, selecting a restaurant and pulling together an order worked well. Then I clicked “Finalise Order” and… nothing.

Could it just be a usability issue?
The usability folk will tell you that whenever you perform an action on system (e.g. click a button), the interface should tell confirm whether your action has succeeded or not. It stops the user from wondering if the system has done what they needed. I tried again a few times and… nothing. I shut down the app, re-opened it (had to login again though – so much for auto-login), recreated the order and… nothing. I tried on the app and the (mobile) website to find a customer services number and… nothing.

Optimistic or just naïve?
Hunger began to overtake laziness so I headed upstairs to the computer, logged onto the website, found the call centre number and rang them to check if the order had been placed. They were closed at 20h45. For an outfit whose core business is the restaurant trade that’s a pretty poor showing. The answerphone said to send an email and I thought that maybe, just maybe, Amazon style response times would mean I’d get a response. After 20 minutes… nothing.

Resigned to the Web
As I was off the couch anyway, I decided to order via the website. Everything seemed to run smoothly, I placed the order and received an onscreen confirmation.

Here one moment, gone the next
20m later no email confirmation so I logged onto the site again, checked recent orders and my order was there. I checked recent orders on the iPhone app and it wasn’t – so much for services oriented architecture. I rechecked on the website and the order had disappeared. I thought I was going mad so I tried again, planning to take some screenshots. Again the order went through and I clicked refresh expectantly waiting for the order to disappear. Two hours later … nothing. The order still appears but no sign of dinner. This time I want the system to let me down and it can’t even do that!

Thinking on an empty stomach
Aside from me feeling better for having vented my frustrations, why is this important for your mobile app / online business?

  • If you’re going to make a song and dance about your iPhone app – make sure it works.
  • If you’re going to offer a mobile service, be sure your customers have a way of getting hold of you that doesn’t require them going to their computers. Particularly important if your service doesn’t work.
  • If you’re going to offer a seamless web / mobile / web experience – make sure your architecture supports it.
  • If your business sells to customers after 20h00 on a Friday, be ready to respond to the calls or emails after 20h00 on a Friday, especially if the sale is “right now or not at all” in nature. Twitter would be a great customer service channel for this.
  • If you’re going to tell customers their order is placed and then unilaterally cancel it with no notification, shut down your business and go home.

As for dinner – well, looks like its cereal or toast tonight!

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iPhone usability appearing on the web

Apr 11 2010 Published by under design, observations

Designers will often talk about using “common design patterns”. Basically, it’s a jargonny way of saying that we try to use familiar pieces of user interface so that new users don’t feel there is a massive learning curve when getting their heads around a new service.

This evening I was using a website, Twilert, and I was interested to notice that a pattern made popular by the iPhone UI is appearing in website design. Look at the sliders for “ON” and “OFF” on the iPhone…

… and note how this pattern has been repeated on the Twilert website.

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Just because you call it web 2.0 doesn't mean that it is

Mar 14 2010 Published by under your input

C’mon Disneyland Paris, “real time news” – 3 days? Really?

Eurodisney

That’s a pretty epic demonstration of trying to hang out with the web’s cool kids but just not getting it. Getting the technology is only 10% understanding social media. Just like the old days, it requires engaging, relevant and up-to-date content.

The site also advertises that you can follow the characters on Facebook. I checked that out, the characters seem to have joined late in February and there’s been not a peep since. The added dimension of social media is engaging with your audience – creating an online presence is the beginning, not the end.

And don’t even get me started on the fact this this website blasts on music on first load.

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